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22 hours ago

With the addition of the Tech menu, the Camp Menu is finally finished in terms of functionality. Here is one final look.


Yeah, that's right. The Tech option didn't even do anything until now. I bet that threw you for a loop huh? I wanted to wait until I got Mary and Erwin's move-sets done before implementing it, and I'm kind of glad so.

Initially, I intend for the menu to just provide information about a Combatant's Techniques/Assists, but now it's used much more. Like detail the specific quirks of each Party Member, and provide hints at the game's mechanics.

I also implemented Control Remapping as well. It's pretty much the bare minimum in this day and age, and It's something I've been in intending to add since the beginning of the game's development. With the input system being designed to be mutable.

Overall, I didn't really achieve much throughout this much. The majority of it was spent cooling down from all the work I did last update, programming more systems that will prove useful later on. (ie: Cutscenes and Dialogue.)

On the bright side, I now have a good idea of what there is left to do until the game comes out of Pre-Alpha. I promise you that the next update will be more interesting with the addition of the final core mechanic. With that, I'll see you guys later.



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