Good evening, ladies and gentlemen. The camp menu is something I was conceptualizing in the background for months. It's one of the many things that draws inspiration from Kingdom Hearts, and I'm somewhat trying to go for an old computer game aesthetic.
As for the Consumable items, I intend for them to be one of the only two ways the player could heal and recover from status ailments. Right now, there is no way to obtain items without using commands, but I do have something planned later down the road.
While the additions may not be very exciting, they're a fundamental aspect of the game's experience, and I thought it wouldn't be wise to neglect the Field scene for too long. I mean, It's certainly starting to feel like game now; an RPG if you want to go that far.
Feedback is very much appreciated.
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