Game
Human Village
7 years ago

Game Update: 0.2.0!


In the past few days I’ve been working to implement some features which were requested by the users and some of the first ideas that I wanted to develop. As this update introduces quite a lot of new mechanics, I would really appreciate your help testing them out.
So here we have it, the first update!

New version: 0.2.0

Changelog:

  • Happiness now goes down by 1 when you have a population of 8 or smaller, and by 2 (like it was before) when the population is higher. This is intended to reduce the difficulty early on in the game, allowing new players to get familiar with it without losing instantly;

  • Added the “Pause” button (still a work in progress);

  • Minor graphics adjustments;

  • New “Stockpile” building added;

  • New Resources Capacity added: you now start with a maximum amount of units that can be stored for each kind of resource, and you can increase that amount by building a Stockpile (which increases Wood, Stone and Food capacity) or a Tavern (which increases Wine capacity).

  • Houses now only cost 10 Wood and 5 Stone, but they only give +3 Population and +2 Available Workers;

  • Added a new indicator next to the resources interface to show the player how many units he’s gaining/losing;

  • You can now see (or hide) the instances array by pressing <F1>;

  • Miner’s Hut now only costs 2 Available Workers instead of 3.

  • You can now also use arrow keys (Left/Right) to change the building selection;

  • Added a new Building Details menu, which can be accessed through the “Info” button which appears when in Building Mode: it gives detailed information about each building (still a work in progress, the UI needs a lot of work).

The new version has now been released. Download it if you want, and let me know what you think (and report the bugs that you find).

I’d like to thank anyone who has downloaded the game so far, the updates will keep coming as I introduce more and more features in the game. Stay tuned!



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Family band complete!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Regional Bulbasaur. #Pokemon

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.