Hello all from GameJolt! I decided to add my progress to this site just to have it somewhere :D
Anyway, since the begining of the game, ive made some changes. (since i dont do change logs its pretty hard for me describing each thing added :D)
-> Added minimap
-> Textures (to be changed, these are placeholder)
-> Map zones (5x5 map division)
-> Monster generation + drop system
-> Equip + Inventory system + Selling
-> Item / Monster database
-> Chat system (global / local)
-> PlayFab services integration (login + data storage)
Next up
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. π₯³
I want to know - what's your favourite quest reward?
Werehog transformation process. #sonicunleashed
What you all think
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated βοΈ
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?










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