Game
FNaF World XL
5 months ago

Get ready for a surprise!


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I may have abused my position in the WCC to sneak XL into the lineup in our Retro Games section at 2D Con this weekend.

Still gotta hash out some finicky code, but it should be in a reasonably playable state later today!

If you're here during the event, this would be a good time to try out the most recent build that features some notable fixes and some as-yet-undiscovered secrets!

(Or failing that, try out the Bionicle Heroes: Myths of Voya Nui mod that I further modded by giving Hero Mode a more appropriate track. And/or play on some of the actual retro consoles we brought along.)

EDIT: It might help if I elaborate on what fixes I added so that we're all on the same page. I put in a temporary set of sidequests for the main FNAP cast (1 each, ft some non-canon dialogue), tweaked player turn order so that it's more reliable (albeit a bit random due to the quirks of how it currently works), turned off some unoptimized features/modes and have done a first pass at trying to replace Arial font.

And if it works, it'll also be running a special Screensaver that'll showcase all 60 unlockable characters.



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The more things change, the more they stay the same.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

New look, new direction.

I might be having too much fun with this process...

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

That time of year again.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Yeah, we're doing this.