I’ve actually coded a bit of the battle engine now, as I think the planning phase of it is pretty much complete. Once that’s done, and once my team has finished building the first area in the game, I’ll probably be able to post the first public demo. Since this isn’t the only project I’m working on, it may take a while, but hopefully it’ll be worth the wait! :)
Next up
...?
Oh, did you think this was dead...?
...nah, but it was on hiatus.
I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...
More progress on the battle engine
Compositrons Kooky Version: Issue 2 (TIP: Just because something is small doesn't mean it can't breath fire)
The sprite for the "mascot" Compositron of Electron version, Viroking
The current progress on the battle engine (yeah, it's not much)
Even more progress on the battle engine (yeah, it's still pretty early on, it isn't really playable yet, but at least the layout is pretty close to done)
Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.
Overworld Engine screenshot
Bandana Dee the Dream Friend
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
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