I’ve actually coded a bit of the battle engine now, as I think the planning phase of it is pretty much complete. Once that’s done, and once my team has finished building the first area in the game, I’ll probably be able to post the first public demo. Since this isn’t the only project I’m working on, it may take a while, but hopefully it’ll be worth the wait! :)
Next up
The current progress on the battle engine (yeah, it's not much)
The sprite for the "mascot" Compositron of Electron version, Viroking
Even more progress on the battle engine (yeah, it's still pretty early on, it isn't really playable yet, but at least the layout is pretty close to done)
...?
Oh, did you think this was dead...?
...nah, but it was on hiatus.
I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...
Compositrons Kooky Version: Issue 2 (TIP: Just because something is small doesn't mean it can't breath fire)
More progress on the battle engine
Overworld Engine screenshot
Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
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