Game
Compositrons
8 years ago

Getting some work done on the battle engine code


I’ve actually coded a bit of the battle engine now, as I think the planning phase of it is pretty much complete. Once that’s done, and once my team has finished building the first area in the game, I’ll probably be able to post the first public demo. Since this isn’t the only project I’m working on, it may take a while, but hopefully it’ll be worth the wait! :)



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Even more progress on the battle engine (yeah, it's still pretty early on, it isn't really playable yet, but at least the layout is pretty close to done)

The current progress on the battle engine (yeah, it's not much)

Overworld Engine screenshot

Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.

...?

Oh, did you think this was dead...?

...nah, but it was on hiatus.

I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...

The sprite for the "mascot" Compositron of Electron version, Viroking

Compositrons Kooky Version: Issue 2 (TIP: Just because something is small doesn't mean it can't breath fire)

More progress on the battle engine

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday