Game
A Day In The Life

7 years ago

(GIF) Inventory and items

I've been making slow progress over the last week adding actual funtionality to the inventory menu. ofcause its never that simple and throwing and lifting animations had to be made and implemented to go with it.




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Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Finally, you can sell the fruits/veg of your labour. :)

(Mines and menus preview build)

Available for testing now

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Opinions on a new graphics style?