Gigantomachy v0.4.2
Here’s the changelog:
Various bugfixes and tweaks
New Options Menu
ShitLoad of code documentation (needs even more)
Changed UI color palette
Character’s speeds are now reset to 0 everytime the menu is toggled (This removes the bug where characters would explode and go away when toggling the menu)
Set Health per character. This means that certain characters have more health than other. This is to make the gameplay a bit more balanced.
Tweaked the Kitty playerModel a bit to behave better as the AI.
Tweaked Adventure Max’s Thunder ability. It does less damage, has a bigger VFX and a cooldown of 12 seconds.
Tweaked Ghoul’s Life Steal ability. It heals more, does more damage, has shorter VFX and SFX and a cooldown of 20 seconds.
Tweaked Kitty’s Heal ability. It heal more but has a cooldown of 17 seconds.
Tweaked Horse’s Explode ability. It has now less range and a bigger VFX.
Tweaked The Overlord’s Divine Light ability. It has less explosion force, less range and a bigger VFX.
Kitty AI now uses its super power.
Fixed glitch where too many block particles would be created upon collision.
NEW CHARACTER: WILLY THE WHALE!
New ability for Willy: Cyclone! He casts a tornado that hurls and hurts anyone nearby!
I have completely reworked all player models. They not have better behaviour and lag a lot less.
Removed a lot of code in enemy and player movement. The game should run a bit better and faster.
Fixed bug where superpowers of type DealDamage would always damage the enemy and not the player when used by the AI.
Fixed Main Menu bug where the exit button didn’t work
Have fun!
mathieulajoienoel(MLN)
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