
11 months ago
Next up
space
adding third person animations for roaming around in the lobby ( this is gonna take a while )
procedural generation!
this took way too long to do
Devlog | Five Nights at Freddy's : Witness
I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!
As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.
gulp
circus
My new & probably my last project for a while
based on Superliminal fan game I created almost 2 years ago
Gotta finish this artistic shader nightmare
eve (Im redoing the materials in ue5)
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