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122
3 months ago

TIMELAPSE OF "STONE WALL DRAGON"

Here's the timelapse of my latest artwork!

- 1h53 spent.
- Brush & smudge tool brush: "Spectra" (procreate classic library).




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#Devruary Sidetracking between different projects at once!

I had this bad habit for a very long time, I'd be working on a game and then weeks later I'd be working on another game at the same time, and then leave the other game abandoned and so on.

"The hunchback carcass of death"

#Devruary I'm using GB Studio!

It's an engine for developing games for the Gameboy (DMG & Colour) systems. (Many devs got to put their games on cartidges and play them on the actual consoles!)

It's block coding based so it's very easy to get the hang of.

Happiest Day

I haven't been able to come up with anything latelly, so I tried to sketch a random line (2nd image) and then draw whatever comes to mind following that line

I can't describe what I just drew but I kinda liked this experiment!

(Timelapse below )

Starscream

#Devruary I always had this habit of backing up the project files, game assets and even concept art on my drive.

It's very useful for archiving stuff and if you need to recover something (or if you simply want to look back at your old stuff).

Concept art

#Devruary I learnt some of it as I made small games on Scratch over the years until I left it for other engines.

And I'd watch devlogs and tips for devs on Youtube once in a while where I learnt some new stuff about gamedev (although I'm still a newbie).

"The dead rises from the sword"

Inspired by 5 different artists I found on DeviantArt.