1 year ago

#GJAsks One of my favourite video game quotes is from Nancy Drew: The Haunted Carousel.

The quote is:
"Even bad memories have a place in a good life"




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Made this found footage backrooms style animation in #Blender with one of my students... would you wander these halls?

Here's a bit more about our game "(You're Not) Welcome to Rennville"! Whishlist now on Steam! https://store.steampowered.com/app/4421860/Youre_Not_Welcome_to_…

Made this other-world scene in #Blender yesterday to use as a background on my website I'm making! Somewhat inspired by No Mans Sky I quite like the way it turned out, especially for only a few hours of work What do you think?

So, it's #screenshotsaturday ! We're working on new scene effects, to bring more intensity and atmosphere in some moments, using old movies as inspiration #pointandclick #adventuregame #indiegame #gamedev #madewithunity #2dgame

#Devruary Day 18: Which game dev inspires you most?

I'm really inspired by the developers behind No Man's Sky, Hello Games. They never gave up on their game after a failed launch, and made free updates for 10 years turning it into an amazing game today!

Announcing Dagdrøm, a point&click adventure!

https://gamejolt.com/games/dagdrom/738611

A desert community has a serious problem: Their supply of The Dream Tea has run dry. Set out on a journey to find more, somewhere in that tower on the horizon.

Coming to PC & Mac Q1 2023

I made a fun furniture trap in #Blender inspired by Bandit Trap! What do you think?

Here's a time lapse of me modelling my #BanditTrap cupboard-boot trap I designed in #Blender!

Thank you all very much for supporting our game. Here we have one of our characters Vincent. He is going to be our guide in this story.

#adventure #textadventure #pointnclick #retro #indie #horror #comedy #mystery #2d #supernatural #spooky #puzzle

#Devruary Day 16: What feature almost broke your game?

Moving things in pixels per second almost broke our game... When testing the game at 120fps everything moved in double time, so I had to add extra math to each line of code to calculate frame rate