most of my game maker games for whatever reasons scale with processor speed which means in power saver it uses a lower percentage of the already low powered processor. However, high performance does the opposite. Anyway, I was trying to get my intel graphics card to play no man’s sky but it failed at the star screen after changing the config file to windowed mode. Anyway, the point is this led to me doing some test with 4k video where I overclocked the processor to get it to play a 4k video without maxing out the processor. However, when I went back to play negotiate the machine. I noticed the player was moving in out of the perspective for showing 3d when moving left. there is another glitch where the keys stick but that really can’t be fixed. Anyway, when I put the processor in power saver it started playing normally again. html5 allows you to play on a wide range of devices as long their using chrome and not iphone chrome but I guess that doesn’t mean the code doesn’t change under different conditions. you think this would be good for emulators but since it runs worse than native code even though different architectures would run similarly in html5 you still get a pretty big performance hit compared to native code.
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Terraria
not the greatest house, but it's a house! :D
it happens
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!










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