most of my game maker games for whatever reasons scale with processor speed which means in power saver it uses a lower percentage of the already low powered processor. However, high performance does the opposite. Anyway, I was trying to get my intel graphics card to play no man’s sky but it failed at the star screen after changing the config file to windowed mode. Anyway, the point is this led to me doing some test with 4k video where I overclocked the processor to get it to play a 4k video without maxing out the processor. However, when I went back to play negotiate the machine. I noticed the player was moving in out of the perspective for showing 3d when moving left. there is another glitch where the keys stick but that really can’t be fixed. Anyway, when I put the processor in power saver it started playing normally again. html5 allows you to play on a wide range of devices as long their using chrome and not iphone chrome but I guess that doesn’t mean the code doesn’t change under different conditions. you think this would be good for emulators but since it runs worse than native code even though different architectures would run similarly in html5 you still get a pretty big performance hit compared to native code.
Next up
We are under attack!
Just a Pico sprite
Werehog transformation process. #sonicunleashed
What you all think
So here's the first of the zodiac signs i will make for the next weeks.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella
Why walk when you can jump?
Showing off player 2 😎
What do you think?
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.










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