Game
Robot Unlock
13 years ago

Global Optimization to the max!


<div class=”separator” style=”clear:both;text-align:center;”>

</div>GOAT, or Global Optimization AT is a framework/sandbox for testing of global optimization algorithms. I’ve started tinkering with optimization algorithms back in feb 2011 and this whole thing ended up becoming my bachelor’s thesis. Now I think the project is mature (ok, it still needs some tidying up) and modular enough so that others can build on it too. That’s why I have released it under the GNU GPL on GitHub. https://github.com/madflame991/gloptat

Thus far its main components are:

  1. A function plotter to see how objective functions look like and why they’re so much of a challenge. It also points out where candidate solutions are at every iteration in the search space

  2. Basic benchmarking features - so that one can compare the performance of different algorithms

  3. An implementation of Genetic Algorithms and many variations

  • [Standard stuff]
    Tournament and Roulette wheel selection
    Singlepoint, 2-point and uniform crossover
    Uniform mutation

  • [Not so standard stuff]
    Population reduction
    Random immigrants
    Iversion

  • *[Unique as far as I know]**
    Biased crossover (inheriting the significant part of a chromosome from the better parent)
    Non-uniform mutation with dynamic parameters
    Growth (a hillclimbing step each generation)
    Some methods to adjust selection pressure at runtime (“Damping functions”)

*I haven’t found any mention of the last 4 variations. As far as I know they’re my original contributions, but I’m sure someone else interested in the field has thought of them already and documented these…

An inplementation of the Particle Swarm Optimization algorithm and variations.Here are some features implemented for PSO:Nighbour networksPopulation reductionRandom immigrants- - - - - -

…and here’s a list of things I’m planning to implement:

  1. Split the application in 2 parts: one entitled “demo mode” - this should be used to see how the simulation progresses with fancy 3D graphics and one entitled “benchmark mode” for well… benchmarking. It will probably run simultaneous jobs to minimize the time it takes to benchmark

  2. Add more objective functions

  3. Add more optimization algorithms



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Why walk when you can jump?

Cash Banooca

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Path of Kami, running around the shrine area

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100