Next up
1st section of night one is finished, dealing with burnout recently I'm gonna work on some side projects for a little bit, might look into bringing more developers onto this project once I'm ready to work on it again
T̶̶w̶̶o̶̶ ̶H̶̶a̶̶u̶̶n̶̶t̶̶e̶̶d̶̶ ̶E̶̶y̶̶e̶̶s̶̶ ̶2̶̶ ̶/̶ ̶T̶̶w̶̶o̶̶ ̶H̶̶a̶̶u̶̶n̶̶t̶̶e̶̶d̶̶ ̶E̶̶y̶̶e̶̶s̶̶: ̶R̶e̶b̶o̶o̶t̶e̶d̶
VIVUS METALLUM
I present to you: a really stupid stress test!
also a very barren version of the plaza grounds
less blurry version: https://www.youtube.com/watch?v=inu9SnE1s2Y
An array of weapons
Mangle (Fixed)
I thought this would be fun to model, and I've been in a bit of a FNaF mood again.
ERROR PASS. REQ.
Two Haunted Eyes HD update progress
I've been calling it the HD update because it sounds nice but really its a whole revamp of the game.
Progress:
-better looking 100%
-improved gameplay mechanics 90%
-story additions 70%
-custom night 30%
Here is a look at the new updated Spike's Ahoy logo! (done by @Foxxy_Games
)
what do you guys think?
Progress on the HD update slowed for a few months but I should be able to head back into full production, sorry for the delay. Thoughts on the new office?















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