
Good news!
I've finally gotten the new collision in!
I still gotta do slopes but this is honestly pretty big!
BEGONE TILES makeway for even larger and more expansive tiles!
Layering now is probably gonna be much easier, which I'll have to work on soon
Next up
Look at this nonsense This is me figuring out on how to draw the side of a ramp because each time it goes up it shifts and I KNOW there is a pattern to it, but this has fried me so much I have no exact idea on how to pull this off
Breaking News The solution has been found
same for a downwards slope Shout out to @TDRS_08yT
for helping me figure this out My brain would be even more fried if it wasn't for his help
Another reason why tilesets can be tedious is that I have to get every single tile into it's own individual sprite
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
Hope you guys like ice physics
FUCK, I completely forgot you guys exist. Here, take this art.
Reworking Running & Boosting
I also decided to name the ingame units to Gizmeters cuz why not? I also decided to name it that because of one of my dog's name's being Gizmo
He's finally got his tail back
wip of a new character
Old vs New
This is the code that draws the boxy looking geometry, new one has a bit more math but I'll take more horizontal code than vertical if you know what I mean










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