I'll share a weird thing I did for explaining what I did with the slopes
(and to like show that I'm still working on this alongside too, but it'll probably come out a long time after GCDN since it has way more to do for it)
The edges of the ramp part of the slope are actually halved slanted tiles, which is basically this

The same goes for the wall of the ramp, except there's a weird thing I did, the actual wall of the ramp is actually a square, but around half of it is filled with empty tiles, meanwhile the other half is filled with tiles.
I did this in a way so that with the other tools that I'm using for the level texturing would be a lot easier(in a way)
Regardless if you understood or didn't
That is the end of this episode of Benjiro explaining in game technical stuff
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