Game
Judgment of Heaven
5 years ago

Got some good feedback from my testers to incorporate. Almost to the point where I can start working on the level 2 boss.




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Outro cutscene is in progress, but I also wanted to have a slightly different effect than the spider tank for when a cyber mutant is defeated.

#ScreenshotSaturday

Little sneak peek at the enemies in Level 4

For the first #ScreenshotSaturday of 2026, I have two new attacks to show off for Augusto!

New enemy for Mission 2: the Panoptic Drone! These little jerks help out with the invasive surveillance that the Maken government does.

#ScreenshotSaturday

Managed to slam out the boss intro for Mission 3. Diplomacy has failed!

#ScreenshotSaturday

Check this out, as a birthday present, @FlyingGraphite made this amazing art of the encounter with Chernobog in the 9th circle!

Got a fancy new thumbnail for Judgment of Heaven (better late than never)

Created in DaVinci Resolve

Mission 2 outro complete! $3 or higher patrons can see the full cutscene here: https://www.patreon.com/posts/dev-log-11-7-143087866?utm_medium=…

#ScreenshotSaturday

Implemented a new attack: Full Moon Slash! As usual, the incredible particle animations were provided by https://ansimuz.itch.io/

#ScreenshotSaturday

Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.