Next up
Finally got something flashy I can show off, a slick intro for missions
Little sneak peek at the enemies in Level 4
AND THIS WEEK'S EXCITING UPDATE IS...
an options menu
Listen, game dev isn't always exciting new features. You gotta code the boring stuff too
Check this out, as a birthday present, @FlyingGraphite made this amazing art of the encounter with Chernobog in the 9th circle!
An extremely important feature for any #beatemup
Big update this time. Added level end screens depending on how well the delivery went. Also, the wind spell should actually be useful now
Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.
Uh oh...
Got a fancy game sprite to show for one of the cutscenes
Of course, I had to bring along the Threat Rating feature. Cobalt Moon just wouldn't be the same without Sable News slandering you in real time
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