
Next up
Last post streak for the day
I’m switching the max width of the level from 6 to 7, even for one tile extra it gives a lot more room to run around with, and it’ll be a lot easier to divide sections up, even if it’s uneven but I think it might be a benefit
Changed the design of the Slumber Dragons, the original/Zeeki is still gonna be in here, he's just gonna be a unique one.
This probably won't be final since I may need to adjust the design in order to stand out from the BG when the time comes
After Calculation
My sorting is doing HOW MANY CHECKS with 30+ objects???????
Tryna Animate the derg, mostly just outlining since I can do the rest of the stuff in vector
BEWARE THE NOID.
(The classical ol'Dominos mascot)
The optimal tileset format has been achieved and I updated the base tiles to match the kind of tile style I want
Adjust the art block I think I’m finally understanding level design,
Gonna start experimenting with things soon
But in the meantime get jumpscared
(add the dust man theme from mega man 4) omg its dust man from fnf
Comparing on how much I’ve done si ce the start of the year to now is kinda crazy to think about,
Just reminiscing on what I’ve done so far
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