2 years ago

Had an idea for a hack and slash game (more similar to Metal Gear Rising Revengeance than DMC and Bayonetta) that uses normal enemy battles to gauge your skills and uses data to help train you, and then bases boss fights on your strength to make them fun.


I've always wanted battles that go on for a while but don't feel too easy or too hard. I always wished the Jetstream sam and senator Armstrong fights were longer. I think it would be so cool if a game was designed with the intent to make boss fights cinematic and fun.



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