Game
Rough
13 years ago

Halftime


Thanks for the comments on my last entry. I agree to all of them.

Today I was working again on the engine and it’s almost done. Just some representation of certain values is missing. All challenges are now procederal fractal generated. That means every property from the number of obstacles to the speed they move, or the intervals in which they open or close paths, even the score you can gain from a challenge, etc.

From chaos and randomness order arises!

The game would be done, if there wouldn’t be my nightmare: the graphics. I just can’t draw or paint. I know exactly, how all should look like, but can’t implement it. I need to find a way though, blocky placeholder graphics aren’t attractive… (besides, that’s the reason why there’s no screenshot yet^^)



0 comments

Loading...

Next up

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Path of Kami: The Evolution of the Lore

Runestones: from concept to in-game model🗿

The whole squad is here!

Interested? Follow me!

Update 2.627

New challenges & new effects!

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

Colorful Fox

Happy Late Easter!

Got some fun collectibles in our game, Path of Kami!

Added the ability to create changes in a stage between rounds in #PocketFighterEX. This was the first one done on stream; Changing the snow fall intensity on the Snowy Rail Yard stage. (I need to randomize that announcer more lol) #MadeInUnity