Game
Rough
13 years ago

Halftime


Thanks for the comments on my last entry. I agree to all of them.

Today I was working again on the engine and it’s almost done. Just some representation of certain values is missing. All challenges are now procederal fractal generated. That means every property from the number of obstacles to the speed they move, or the intervals in which they open or close paths, even the score you can gain from a challenge, etc.

From chaos and randomness order arises!

The game would be done, if there wouldn’t be my nightmare: the graphics. I just can’t draw or paint. I know exactly, how all should look like, but can’t implement it. I need to find a way though, blocky placeholder graphics aren’t attractive… (besides, that’s the reason why there’s no screenshot yet^^)



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Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella

Why walk when you can jump?

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I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669