Game
Rough
13 years ago

Halftime


Thanks for the comments on my last entry. I agree to all of them.

Today I was working again on the engine and it’s almost done. Just some representation of certain values is missing. All challenges are now procederal fractal generated. That means every property from the number of obstacles to the speed they move, or the intervals in which they open or close paths, even the score you can gain from a challenge, etc.

From chaos and randomness order arises!

The game would be done, if there wouldn’t be my nightmare: the graphics. I just can’t draw or paint. I know exactly, how all should look like, but can’t implement it. I need to find a way though, blocky placeholder graphics aren’t attractive… (besides, that’s the reason why there’s no screenshot yet^^)



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So

i may or may not make an full art of some person or i may just leave this like that-

Bandana Dee the Dream Friend

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Strange Umbrella

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Showing off player 2 😎

What do you think?

a drawing I did because I was bored😪. But I love how it turned out.😊

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

I worked so hard to get all four of them to the end safely, but then...