Game
Rough
13 years ago

Halftime


Thanks for the comments on my last entry. I agree to all of them.

Today I was working again on the engine and it’s almost done. Just some representation of certain values is missing. All challenges are now procederal fractal generated. That means every property from the number of obstacles to the speed they move, or the intervals in which they open or close paths, even the score you can gain from a challenge, etc.

From chaos and randomness order arises!

The game would be done, if there wouldn’t be my nightmare: the graphics. I just can’t draw or paint. I know exactly, how all should look like, but can’t implement it. I need to find a way though, blocky placeholder graphics aren’t attractive… (besides, that’s the reason why there’s no screenshot yet^^)



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

"Our work is never over" they said.

Just a Pico sprite

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Cash Banooca

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc