2 years ago

Happy #Halloween! This is a Castlevania Symphony of the Night GameBoy Color port mockup I did a little while ago 🤔 I miss that era of wild portable games and ports. #GameBoy #GameBoyColor #Castlevania




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Just got done at the Vet. He said he's a "mountain feist" breed.

Someone abandoned this puppy, and at Christmas of all times. He's so tiny, defenseless. Well, you're safe now little buddy.

Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.

@JerielBonilla wanted Symphony Of The Night. Well, there ya go! 😁 #Castlevania #WiseDrums

The abandoned puppy we found on Christmas Eve is getting more vocal and playful.

Added the "Charge Attack". Just hold the Attack button for a bit and release. Kinda works like Megaman's charged buster. Different weapons have different charge attacks. I enjoyed making the particles and shader effects! #screenshotsaturday

Making more progress on 2D Retro-Style ledge behavior for Capsule bodies in Unreal Engine 5. #gamedev #megaman

Christmas morning nap 💤

His present is a safe place off the streets.

Castlevania: Death

I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.

I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.