Game
JICE

2 years ago

Happy holidays!

They are fun, but what is even more fun? Making some progress! Here is a peek at a greyboxed prototype of a new tutorial level for JICE.




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Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)

Just jumping around Spaceport, collecting energy

Just a cover I made for my side game project.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

Will add a bit more lighting, but for now finished with this section of the Depot level.

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.

Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.