Next up
Guys, I got light shader working!
Finally got a better AI structute, that is very simple to setup and test. Yeah was remaking the AI, since the old code was way to huge.
Hey everyone! We will start soon to work on the actuall gameplay of the game. But we also still need to do some planning and optimizing for later. We'll look forward to keep you all updated!
FleshBound | Cinematic trailer
Happy new year!
Here's the new death scene (simple but bloody).
office gameplay (there is a little bit of a lever glitch but ill fix it eventually
Guys, what do you think about this death scene? Also I try to optimize the game, make some art better and make scripts smaller.













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