Yep. It's new years day now. Honestly this yap session was pretty last minute, but I'd just like to take some time to talk about my future plans and my new year's resolution.
Last year, I only released one game (2/13/24 on itch.io), and it wasn't really a polished experience. It did help me gain a better understanding of the Godot engine, but it was a lazy year and all I did was start projects instead of finish them.
I want to do more this year. I want to make more than just a short, low quality experience. So, starting today (later today though, too early ), I'm gonna be shifting gears. I'm gonna be changing my focus from trying to make several games to just making one at a time. I'm gonna pace myself, organize my ideas, and actually make something.
This won't change my activity here. I'll be making Devlogs again and not just filler nothing burgers lmao
To end this on a high note, I'd like to thank everyone who came along on my journey and everyone who helped me reach this point.
Retro, Chavis, Bobby, Omega, Nerd, Grem, Majora, everyone in the SMMC, y'all are real ones.
Despite the ups and downs, it's been an awesome journey this year, and I'll keep going. If you're still reading to the end, thanks for taking time out to read this.
Aight. peace
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