Next up
New zone revamp means new badniks
With the gameplay levels all but complete, my focus is now towards updating the characters and menus
Wip on probably the final zone for this project
with SAGE out of the way, taking a small break then its back to improving and optimizing
speed build some bosses and badniks, (crabmeat from Generations for scale) just needs animations, final details and textures made. but are serviceable for now and sort of hint at whats to come.
testing mock up of act 2, unlike the original only half of the level will be under water :)
So I've decided to try and add a spin on the old Game Gear/Master System level
I've been quiet but very busy with my project, pictured is a revised map of Angel island Act 2, the image on the right is the old current level in the demo, so yeah expect something new when completed.
I'm still making progress, this thing has been a mission for me with my limited skill and knowledge of things its been an experience. but its close to working now
more level development, showing above and below the water line
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