Next up
So I've decided to try and add a spin on the old Game Gear/Master System level
Happy new year! with the revision of Angel Island all but complete. I'm spending time updating the badnik models before moving on to the next zone
testing the look of some new assets for the next level.
With the gameplay levels all but complete, my focus is now towards updating the characters and menus
Wip on probably the final zone for this project
MCZ now finalized and scene textures and skybox remade
New zone revamp means new badniks
with SAGE out of the way, taking a small break then its back to improving and optimizing
speed build some bosses and badniks, (crabmeat from Generations for scale) just needs animations, final details and textures made. but are serviceable for now and sort of hint at whats to come.
Almost complete now
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