Next up
With the gameplay levels all but complete, my focus is now towards updating the characters and menus
Happy new year! with the revision of Angel Island all but complete. I'm spending time updating the badnik models before moving on to the next zone
New zone revamp means new badniks
Almost complete now
MCZ now finalized and scene textures and skybox remade
So I've decided to try and add a spin on the old Game Gear/Master System level
speed build some bosses and badniks, (crabmeat from Generations for scale) just needs animations, final details and textures made. but are serviceable for now and sort of hint at whats to come.
with SAGE out of the way, taking a small break then its back to improving and optimizing
testing mock up of act 2, unlike the original only half of the level will be under water :)
Wip on probably the final zone for this project
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