Next up
GOT IT!
Ground draws right for world, and UI. Now to get back to improving frame rate*.
*current is with WAY too many chrome tabs open.
Ok! Footprint particles are all working again! Prioritises snow over the ground types. I should add a decay timer in case you stand still too long
I THINK that's all fixed and working? Gained loads of FPS back.
I thought I'd need to remove another nested for loop, but since Ground Surface is only done once I don't.
Only issue is I've lost the dust cloud when adding Paving.
Ok, got some tile variations on the Beach, but it's just RNG. I need to work out some patterns and use those instead. I had some with little bits of grass but they looked bad.
Also added Shells and Glass Bottles.
some goblin pixel art
I now have Magic!
kinda.
Huzzah! I now have AoE attacks!
I've swapped to having Magic Staffs instead of having to hold a second button to use Magic.
I'll see what else I can come up with but this fixes the keyboard ghosting issue for now.
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