2 years ago

Haven't posted here in a while now. I'm feeling overwhelmed about what to do next on Project Torment. I have the "dev playground" but I'm stuck there right now.




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A look at the newest additions to Project Torment. Just two simple movement mechanics, but they took about a full day to implement properly. More on that in dev log 2, on YouTube soon-ish.

Quick update! I've implemented bunny hopping into Project Torment! I still have some tweaking to do, but it's coming along well!

Happy dance!

Eternity's Requiem's demo level is coming along well! It has a "room" now and the beginning of the lighting. I hope to release the demo level sometime early September. Stay tuned for that!

Hello everyone! It's been quite a while since I last posted anything here, so I thought I'd give an update. As seen in the attached image, I'm playing Cyberpunk 2077.

I've decided to mod the game. The image shown features a custom tattoo I made.

Here's the animation for The Butcher when it was in Blender, it's slightly different now that it's solely animated in Unreal Engine. I love how it came out and I'm looking forward to seeing how it works out in game.

This isn't related to Project Torment, but I've been working on a Cyberpunk 2077 mod project that will make my player character into a spawnable NPC that looks identical. This is the progress so far. There's still work to be done, but the basics are there

Oh hey, a gif of me "playing" Project Torment!

I completely forgot that I wanted to make a post asking for opinions. So, I've started my game in UE4 but UE5 has come out since then. The core idea is the same (retro FPS), but I don't know if moving to UE5 is worthwhile. Thoughts?

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop