3 years ago

Oh hey, a gif of me "playing" Project Torment!




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I completely forgot that I wanted to make a post asking for opinions. So, I've started my game in UE4 but UE5 has come out since then. The core idea is the same (retro FPS), but I don't know if moving to UE5 is worthwhile. Thoughts?

A look at the newest additions to Project Torment. Just two simple movement mechanics, but they took about a full day to implement properly. More on that in dev log 2, on YouTube soon-ish.

Eternity's Requiem's demo level is coming along well! It has a "room" now and the beginning of the lighting. I hope to release the demo level sometime early September. Stay tuned for that!

Quick update! I've implemented bunny hopping into Project Torment! I still have some tweaking to do, but it's coming along well!

Рада сообщить, что я начала работу над ремейком моей ретро-хоррор игры Rainwater Drainage. Это будет современная версия с улучшенной графикой, атмосферным звуком и более глубоким геймплеем, сохраняя при этом дух оригинала начала 2009 года.

Happy dance!

Here's the animation for The Butcher when it was in Blender, it's slightly different now that it's solely animated in Unreal Engine. I love how it came out and I'm looking forward to seeing how it works out in game.

final renders. btw rig is there, but it doesn't fit the games at all. so i don't know. i'll probably post it, and then if someone wants to make it cool... By me (edit mesh/texture), enplay(base mesh), renz (Rig)

This isn't related to Project Torment, but I've been working on a Cyberpunk 2077 mod project that will make my player character into a spawnable NPC that looks identical. This is the progress so far. There's still work to be done, but the basics are there