Game
桜の花 - (Sakura no hana)
11 years ago

Head in the code


Well, it’s time to give the first news.

For this game jam, I challenged myself by using the entity-component-system architecture for my game. I never used it before but I thought it was the opportunity to try it. I already had a small idea of how to do it so I was not doing it from scratch.

I just finished it, the skeleton of the game engine is done (tbh there’s still details to polish).

The most hard part was re-implementing my physic “engine” with a ECS approach. I prefer to use my own solution than Box2D because it only have what I need (no need for friction, liquids, bouncing or whatsoever).



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Hello gamers !

More than 4 years after its initial release, Sakura no Hana gets its first update for the Tokyo Edition !

In this minor update, no content but a menu (finally !) and the possibility to replay after the game ended !

We are under attack!

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

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