Game
桜の花 - (Sakura no hana)
10 years ago

Head in the code


Well, it’s time to give the first news.

For this game jam, I challenged myself by using the entity-component-system architecture for my game. I never used it before but I thought it was the opportunity to try it. I already had a small idea of how to do it so I was not doing it from scratch.

I just finished it, the skeleton of the game engine is done (tbh there’s still details to polish).

The most hard part was re-implementing my physic “engine” with a ECS approach. I prefer to use my own solution than Box2D because it only have what I need (no need for friction, liquids, bouncing or whatsoever).



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Hello gamers !

More than 4 years after its initial release, Sakura no Hana gets its first update for the Tokyo Edition !

In this minor update, no content but a menu (finally !) and the possibility to replay after the game ended !

Have a good Boi

I was bored, so... ManutKat.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Finished work on the emotions of a new character for the tank universe

Terraria

Showing off player 2 😎

What do you think?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Szayel Aporro Granz - Bleach