(W I P)
The Hideouts:
Rooms under The Hotel rooms that can be accessible through entering a door with a downward saircase sign on it.
Entrance:
You may find a door with a downward stairs sign on it. When entering, you'll find a stair case that leads to the bottom part of the room.
You may encounter a door with the next door number in the bottom part of the room which leads to the bottom part of the next room, but if not, you'll encounter a upward staircase with an arrow sign pointing up next to it and the staircase leads to the main room so you can always progress.
Hazards & Entities:
Hazards:
If you encounter both an upwards staircase and a door for the next room in the bottom part of the same room, go upstairs and check the door number in the main room.
If both the main room door and the bottom room door show the same number, always go to the main room door
If none of the main room doors show the right number, use the bottom room door instead.
Note: Dupe doors.
Entities:
INVADE (name may be changed)

(Concept art)
Rush variant.
Significantly faster than Rush.
Rushes through The Hideouts instead.
When a Hideout room has no progress door, Invade rushes through the main hotel until it can rush into The Hideouts again.
Darkens players' vision when rushing by the players' hiding spot.
Loud scream.
Does NOT flickers lights from the main hotel rooms.
Acts identical as Rush in The Mines.
Still significantly faster than Rush.
Turns lights temporarily red instead of immediately breaking them.
STARE (name might change)

(concept art)
Damages when player is not looking. (only if the player is in The Hideouts of The Hotel or in The Mines)
Cannot spawn outside The Hideouts.
Moves slowly at random directions.
Disappears for a couple seconds before appearing in a different location.
Does not teleport in the mines.
Can be seen through The Hideouts' walls.
Cannot be seen through The Mines' walls.
Despawns when next door is opened.
Calm singing.
Emits a strong red light.
Available with modifier only.
Modifiers:
The Hotel only:
Hiding Out (+15%) - Adds The Hideout rooms. Invade and Stare spawns too
The Mines only:
Intruder (+5%) - Invade can be spawned.
Staring Contest (+10) - Stare can be spawned. Cannot be used with: Staring Out
Staring Out (+15%) - Stare spawns and does not teleport. Cannot be used with: Staring Contest
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