(W I P)

The Hideouts:

Rooms under The Hotel rooms that can be accessible through entering a door with a downward saircase sign on it.


Entrance:

You may find a door with a downward stairs sign on it. When entering, you'll find a stair case that leads to the bottom part of the room.

You may encounter a door with the next door number in the bottom part of the room which leads to the bottom part of the next room, but if not, you'll encounter a upward staircase with an arrow sign pointing up next to it and the staircase leads to the main room so you can always progress.


Hazards & Entities:


Hazards:

If you encounter both an upwards staircase and a door for the next room in the bottom part of the same room, go upstairs and check the door number in the main room.

  • If both the main room door and the bottom room door show the same number, always go to the main room door

  • If none of the main room doors show the right number, use the bottom room door instead.

    • Note: Dupe doors.


Entities:


INVADE (name may be changed)

untitled690_20250830003601_resized.jpg

(Concept art)

  • Rush variant.

    • Significantly faster than Rush.

  • Rushes through The Hideouts instead.

    • When a Hideout room has no progress door, Invade rushes through the main hotel until it can rush into The Hideouts again.

  • Darkens players' vision when rushing by the players' hiding spot.

  • Loud scream.

  • Does NOT flickers lights from the main hotel rooms.

  • Acts identical as Rush in The Mines.

    • Still significantly faster than Rush.

  • Turns lights temporarily red instead of immediately breaking them.


STARE (name might change)

untitled693_20250830014033_resized.jpg

(concept art)

  • Damages when player is not looking. (only if the player is in The Hideouts of The Hotel or in The Mines)

  • Cannot spawn outside The Hideouts.

  • Moves slowly at random directions.

  • Disappears for a couple seconds before appearing in a different location.

    • Does not teleport in the mines.

  • Can be seen through The Hideouts' walls.

    • Cannot be seen through The Mines' walls.

  • Despawns when next door is opened.

  • Calm singing.

  • Emits a strong red light.


Available with modifier only.

Modifiers:

The Hotel only:

Hiding Out (+15%) - Adds The Hideout rooms. Invade and Stare spawns too

The Mines only:

Intruder (+5%) - Invade can be spawned.

Staring Contest (+10) - Stare can be spawned. Cannot be used with: Staring Out

Staring Out (+15%) - Stare spawns and does not teleport. Cannot be used with: Staring Contest



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