Game
𝓗𝓮𝓪𝓿𝓮𝓷 𝓢𝓪𝓰𝓪
1 year ago

Heaven Saga v0.2.0 seems to be finished. We'll run a few more play tests before launch.




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New idle animation for Sarah. I’m sure some of you would recognize this.

I spent a whole 5 hours on it.

And this idea was suggested by @DragonAero .

Starting today, the entire page has been updated to today's standards. As the new build is so close to it's stable point, the team is very excited to release it when the day comes.

In the meantime, I’ll like to reveal the new logo and thumbnail. Tada.

Heaven Saga has finally reached 1,000 views.

Let’s gooo.

I can't believe it's this hard to make a frown or at least a neutral face rather than a smile.

Nobody is probably going to take me seriously if I use a smiling avatar, lol.

Forgot to post it here, but I have redesigned the majority of my Sonic sprite. Most gradients were removed, quills on his head, and refined eyes, ears, and his fingers are now visible on his darker-shaded gloves.

Extra details for upcoming boss fights for TMA: TFG. Each room has its own design for each one of these guys.

I beg you would love the environments of these.

There's now a separate department that mainly focuses on AI, and it was created just more than a year ago?

That makes a lot of sense on why they're always excited on it.

At least Copilot will always be better than Google freaking Gemini.

Heaven Saga will now include an animated text engine for the dialogue speeches, as well as a new custom font installed directly from Adobe, and giving you the ability to skip the dialogue entirely by pressing the S key if you have already read them.

No way...

LISA FROM K&F? HOW DID YOU FIND ME, TRIXIE?

You'll never get me...

To start off with something more normal, I’ll just go ahead and share some leaks for SPZ’s new level textures, something that AT has been working on for a couple of hours.

It’s , ngl.