(Here is a lot of info for people who do not know what function utilities serve in this game, utilities are secret items that act as a third equipment slot after armor and weapon.)
(They provide passive buffs that greatly optimize certain aspects of gameplay and allow for an easier experience. However, only one utility can be worn at once.)
(Some utilities are locked behind routes and are unable to be obtained based on what LV you are.)
(Something to understand before going into this; weapons and armor in Pickle Jar only give flat ATK and DEF, no side grades or extra stats.”)
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PEGASUS HOOF
Positives
While worn, the players walk speed is doubled in the overworld.
Random encounter rate is halved in overworld.
When attempting to flee in a battle, flee will always succeed.
Negatives
Has no use in battles where you cannot flee.
Only really useful for exploration.
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STONE MASK
Positives
The first hit you take on an enemy turn deals no damage.
Negatives
None currently.
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Barbed Wire
Positives
The range for what grants 'crit' damage on the battle eye is expanded.
The closer the meter is to the center of the battle eye determines what counts as a crit. There are visual and audio indicators to assist with this.
Full crits deal 250% damage.
Partial crits deal 150% damage.
Negatives
All non crits deal 75% damage.
Range for what counts as a 'miss' are ever so slightly increased.
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NOT YET REVEALED
Positives
Taking damage in battle gives you G equal to the amount of damage the enemy dealt + your current DEF stat.
G earned from winning an encounter is increased by 15%.
Negatives
None currently.
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NOT YET REVEALED
Positives
Status effects can be cured by using any healing item.
All healing items heal 25% more.
If players LV is above 1, deal 25% damage of a non crit attack to enemy when using a healing item.
If players LV is 1, 25% chance to make non-boss enemies spareable when using a healing item.
Negatives
Player inventory slots decreased from 8 to 6.
Healing items in shops prices are increased by 10%.
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(As you can see, some of these items are just way better than other ones.)
(I do not want to make utilities that override the function of other ones, no direct upgrades. I want a utility for each play style.)
(Utilities are something that have never been done in an Undertale fangame before. So, I am a little unsure on how to go about balancing these.)













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