Game
Sol
5 years ago

Hello, all! This is rcreger, the lead developer for Sol!

Though this page was created today (1/2/2020), Sol has been in development for a few months now, so you may have missed out on some stuff! You can check out the past updates here:




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"The Mind Clock"

A cut scene from my upcoming game, Sol.

"Time is a well,

And we are the bucket,

The world is a cell,

And our words are our musket."

- Sol

Run Animation

"What does the drowning man say to the sun?

He asks it, ‘why let this happen, when your rays can dry up the waters?’

The sun looks down, pity of the man’s fate. The sun answers,

‘You see your breath leave you, but forget the dry tongues of others.’"

- Sol

Added several new sprites to create more well rounded ground objects, giving it a more earth-y feel. Along with this, added a few shadows in select areas, such as under metal structures.

Also added a falling animation you can see above: ^^^

"The Mind Clock. It is within us all. The darkness. The hate... The hope. Our driving cause. Now corrupt. The Writer is lost. We must bring him back, Player. Our world, our dream, depends on his mind."

- The Narrator

Upcoming "Sol" indie game

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Another house i made long time ago.

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Just a Pico sprite

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).