
Hello co-conspirators!
This month has been spent mostly on pipeing and backend stuff. I've worked in linux support and building up the localization system.
I mean, it's only fair to conquer the world from anywhere in the world :P
Happy conspiring!
Next up
OUR TIME APPROACHES!
The Shadow Government Simulator Kickstarter starts tomorrow!
Here's a small teaser of the new trailer we've been preparing :) Click on this link to follow the campaign and get in on sweet early bird rewards: https://www.kickstarter.com/projects/chupacabrags/the-shadow-gov…
Hey co-conspirators!
This looks dramatic, but don't worry; it's all for a good cause. Steam announced their Autumn Festival (Oct 7-13) and I've switched gears from AI to prepare a kick-ass demo.
Of course, because you're awesome, you'll get it first ;)
Hello co-conspirators!
New v0.2.19 is up! I've added diffculty modifiers, which are added as your exposure increases! It also includes bug fixes for multiple sessions. Give the demo a whirl and let me know your thoughts
Happy conspiring!
Shadow Government Simulator Dev update
Off safari hunting save system bugs. You fellow devs can attest how finicky these kinds of systems can be. Anyone have any good horror stories? Check out the full update in the #Discord: https://discord.gg/tRavAjY
Hello co-conspirators!
v0.2.16 is up now including the ability to start from anywhere in the world and a mroe robust rival AI!
Hello fellow co-conspirators!
This week has been full of fixing end-game bugs; mostly boring but important stuff, like keeping track of enemy turns. I did however, create a new shield VFX so it's easier to see who's protected from your evil influence.
Fellow Co-conspirators!
The Shadow Government Simulator is getting a kickstarter !!
Help us finish the game by pledging and inducting your friends.
https://www.kickstarter.com/projects/chupacabrags/the-shadow-gov…
It will start on Sep 29th. Pledge on day 1 to get awesome early bird rewards!
Hello co-conspirators!
This week I worked on improving the activation menu for the units. It's always a critical moment when you wake up a sleeper cell, so I wanted to make sure players knew exactly the bonuses they win/lose from it.
Happy conspiring!
👁️New Build👁️ Added Save system
Units now have different traits at start
There is more traits on activation
Added hotkeys and arrow controls
Multiple bug fixes
Have fun! if you find any bugs let me know! https://discord.gg/tRavAjY
Hello co-conspirators!
These weeks have been speant finalizing localization for the game. Currently spanish is supported, but I'm seeing issues with some text being too long for the UI, so I'll be hunting those (& other bugs) next.
Happy Conspiring!
Rafa










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