Hello fellow co-conspirators!
This week has been full of fixing end-game bugs; mostly boring but important stuff, like keeping track of enemy turns. I did however, create a new shield VFX so it's easier to see who's protected from your evil influence.
Next up
Hey co-conspirators!
It's been a wild to see the kickstarter campaign grow and to hear all the support that a niche game like Puppet Master has created. I can't honestly say this enough; you guys rock!
Check out the Kickstarter! https://www.kickstarter.com/projects/chupacabrags/the-shadow-gov…
Hello co-conspirators!
New v0.2.19 is up! I've added diffculty modifiers, which are added as your exposure increases! It also includes bug fixes for multiple sessions. Give the demo a whirl and let me know your thoughts
Happy conspiring!
Hello co-conspirators!
This month has been spent mostly on pipeing and backend stuff. I've worked in linux support and building up the localization system.
I mean, it's only fair to conquer the world from anywhere in the world :P
Happy conspiring!
Hello fellow co-conspirators!
This weeks has been all about VFX and bug fixing. For example, attacks have some new cool particles and units that are not connected to yours are now transparent. This should make it all easier to read.
Happy conspiring!
Hello co-conspirators!
v0.2.16 is up now including the ability to start from anywhere in the world and a mroe robust rival AI!
Hello co-conspirators!
This week I worked on improving the activation menu for the units. It's always a critical moment when you wake up a sleeper cell, so I wanted to make sure players knew exactly the bonuses they win/lose from it.
Happy conspiring!
Hello co-conspirators!
A new version of the game is up for your enjoyment! This one is mostly smaller bug fixes, but it also includes a fancy new bug reporting system and analytic backend. Devs deserve quality of life features too!
Happy conspiring!
Rafa
Hello co-conspirators!
These weeks have been speant finalizing localization for the game. Currently spanish is supported, but I'm seeing issues with some text being too long for the UI, so I'll be hunting those (& other bugs) next.
Happy Conspiring!
Rafa
Hello co-conspirators!
For some time I've been wanting to spice up the gameplay of your regular levels. My solution: side objectives! Last week I've spent some time implementing the bones of them
Happy conspiring!
Hello co-conspirators! Most features are in, so I'm working on bugs and polish. Even made a wanted poster for the most egregious bug. This is all prep for the beta; learn more about it in our discord!
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