Game
Parasite's Island

5 years ago

Hello Everyone! I decided to change a lot about the game. Here are the changes that I implemented:


Player Control

Instead of the player control where the player would press the arrow keys to move the currently infected inhabitant, I wanted to implement a point and click controls to the currently infected inhabitant.

The movement of the player is not yet implemented because there is still no path finding algorithm in the object of the infected inhabitant.

Grid System

In order to implement a path finding algorithm I would need a grid system that would take note of areas that have a solid objects or obstacles that would hinder the player to move in that area. I implemented a grid system in the game which is shown in the GIF.



0 comments

Loading...

Next up

Hello Everyone! I just uploaded a new devlog update on my Youtube Channel!

https://youtu.be/xcEXmOMImkk

Hello Everyone! Yesterday, I finally implemented the new means of infection through a small panel of buttons. It took me the whole day to implement because of unforeseen errors but I finally finished it

Hello Everyone! Today I started implementing a new system of infecting inhabitants.

Hello Everyone! in the last update I implemented a schedule system. Unfortunately my implementation causes an error. I removed it instead but I have a different implementation of the inhabitant movement in mind so look out for that in the next updates

Hello Everyone! Today I re-implemented some things that are included in the game before I changed the grid system and the path finding implementations

Here are the changes that I made today:

Hello Everyone! Today I continue working on implementing the A* Path Finding Project into the game.

Hello Everyone! Here are the things that I worked on today:

Hello Everyone! For the past few days I have been working on the schedule system. Not sure if this would be it or I would change it because my current implementation is buggy and laggy but here are what I've made so far

Hello Everyone! My implementation of the path finding is not optimized and causes some lag. I decided that it is best if I use the A* Path Finding Project. Learning this might be the focus of this week's development

Hello Everyone! Yesterday when I implemented the new infection mechanics I forgot a little detail about the infection. Today I fixed it.

These are the changes that I've done for today: