
Hello everyone! I made a game, but I didn't really think of making a dev log or show the progress during these years, so here I am suddenly appearing and posting the game after it's completed.
It's free if you wanna try it :)
https://gamejolt.com/games/miruri/942124
Next up
This is one of the extra areas in my game! The area can be cleared using one of the outfits, that allows the character to carry and push objects! #MiRuRi
One of the outfits I like the most in my game is the Winter Outfit. It allows Miu to throw snowballs which can knockout enemies in various situations! #MiRuRi
Just a small video from my game. (just ignore the cursor at the end, lol)
Immerse yourself in Aether & Iron, a Decopunk Narrative RPG set in an alternate 1930s where anti-gravitational technology has taken cars, roads, and even New York City into the sky.
Play the Steam Next Fest demo & wishlist now: https://bit.ly/AetherAndIron
Card Corner is an idle poker game that sits in the corner of your screen while you do other things.
Deal cards, gain chips, buy score-multiplying buildings, complete achievements, and grow stronger across ascensions.
Play the demo: https://bit.ly/CardCornerSteam
Hello everyone! I made a game, but I didn't really think of making a dev log or show the progress during these years, so here I am suddenly appearing and posting the game after it's completed. It's free if you wanna try it :) https://gamejolt.com/games/miruri/942124
@ZAUM_SP
's ZERO PARADES: For Dead Spies is a mind-warping story of espionage and team-building in an original yet achingly familiar setting.
Play the Steam Next Fest demo now: https://bit.ly/ZeroParades
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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