Inventory System
I currently implemented an inventory system in the game. It is a basic inventory system for the inhabitants so that they could exchange items with other inhabitants. The Inventory system contains a 10 slot inventory of Items with 10 elements to store different items that the inhabitant has, and a coin counter that would store the current money that the inhabitant has. This could be used in the future by the inhabitants to trade with other inhabitants for items like food or other things.
Job System
I am currently implementing a job system in the game. There are 2 important components that I implemented today: Job and Workstation. The job component would contain the information of the inhabitant's job. This information includes the workstation and the area where the inhabitant would work. The workstation is a component to be placed in an object in the game. These workstations would take an input and gives an output to the user. In the future the inhabitants would use this to produce several items. For example a farmer inhabitant would have a workstation that would take the harvested rice and it would produce rice grains.
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