Game
Parasite's Island

5 years ago

Hello Everyone! There is no visually noticeable change in the game so there is no GIF of the game but here are the changes I worked on today:


Schedule

The image is my scribble of the schedule of each inhabitants. Last time I talked about the family roles for each member of the family. This is the schedule of the inhabitants. I created a system to implement this and currently doesn't do anything visually but this would be the basis of the movements of the inhabitants in the future.



0 comments

Loading...

Next up

Hello Everyone! Here are the things that I worked on today:

Hello Everyone! Yesterday, I finally implemented the new means of infection through a small panel of buttons. It took me the whole day to implement because of unforeseen errors but I finally finished it

Hello Everyone! in the last update I implemented a schedule system. Unfortunately my implementation causes an error. I removed it instead but I have a different implementation of the inhabitant movement in mind so look out for that in the next updates

Hello Everyone! Today I re-implemented some things that are included in the game before I changed the grid system and the path finding implementations

Here are the changes that I made today:

Hello Everyone! Today I continue working on implementing the A* Path Finding Project into the game.

Hello Everyone! Yesterday when I implemented the new infection mechanics I forgot a little detail about the infection. Today I fixed it.

These are the changes that I've done for today:

Hello Everyone! I just uploaded a new devlog update on my Youtube Channel!

https://youtu.be/xcEXmOMImkk

Hello Everyone! For the past few days I have been working on the schedule system. Not sure if this would be it or I would change it because my current implementation is buggy and laggy but here are what I've made so far

Hello Everyone! My implementation of the path finding is not optimized and causes some lag. I decided that it is best if I use the A* Path Finding Project. Learning this might be the focus of this week's development

Hello Everyone! Today I started implementing a new system of infecting inhabitants.