Game
Parasite's Island

5 years ago

Hello Everyone! There is no visually noticeable change in the game so there is no GIF of the game but here are the changes I worked on today:


Schedule

The image is my scribble of the schedule of each inhabitants. Last time I talked about the family roles for each member of the family. This is the schedule of the inhabitants. I created a system to implement this and currently doesn't do anything visually but this would be the basis of the movements of the inhabitants in the future.



0 comments

Loading...

Next up

Hello Everyone! Yesterday when I implemented the new infection mechanics I forgot a little detail about the infection. Today I fixed it.

These are the changes that I've done for today:

Hello Everyone! Yesterday, I finally implemented the new means of infection through a small panel of buttons. It took me the whole day to implement because of unforeseen errors but I finally finished it

Hello Everyone! Today I continue working on implementing the A* Path Finding Project into the game.

Hello Everyone! My implementation of the path finding is not optimized and causes some lag. I decided that it is best if I use the A* Path Finding Project. Learning this might be the focus of this week's development

Hello Everyone! Today I started implementing a new system of infecting inhabitants.

Hello Everyone! I just uploaded a new devlog update on my Youtube Channel!

https://youtu.be/xcEXmOMImkk

Hello Everyone! Today I re-implemented some things that are included in the game before I changed the grid system and the path finding implementations

Here are the changes that I made today:

Hello Everyone! Here are the things that I worked on today:

Hello Everyone! For the past few days I have been working on the schedule system. Not sure if this would be it or I would change it because my current implementation is buggy and laggy but here are what I've made so far

Hello Everyone! in the last update I implemented a schedule system. Unfortunately my implementation causes an error. I removed it instead but I have a different implementation of the inhabitant movement in mind so look out for that in the next updates