Next up
I created a mock up heads up display. This isn't implemented as I just overlayed the last image with this.
The health is the red bar, the green bar is stamina, and the inventory is the boxes in grey.
A little bit of a lag fest never hurt anybody. (I hope)
I might suck at coding, but Maybe this game won't turn out bad after all
That is very true
Terrain!! Textures not by me
Bon bon why you have a gun?!
Clouds now respond to sun light via Ambient Occlusion.
This explains how development is going:
content://com.sec.android.app.sbrowser.FileProvider/images/share-images/copyImage.jpg
Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it
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