using the display mode Direct3D 11 in Clickteam, it increases the brightness of the game, but using the Direct3D 9 display, it keeps the default brightness, like in rttf 2, to actually keep that dark effect in some areas. I want to use it to avoid getting washed out graphics
Next up
A teaser for a future game i'm making
‘’EVIL HAS ENTERED YOUR MIND’’
Switched in Time 2 is releasing on December 19!
Stay tuned!
(Posters by @kroshx
)
The torment has begun. (OUT NOW) (art by @_Mallie_
)
I'm currently working on Waluigi's model in blender for the textures for the Deluxe effect. It looks good for now
The Deluxe lighting looks better now
Here's a new method to cast shadows as a separate element for the characters. I made a plane where there is a transparent part and the shadow of the character wich is projected as a black color. This works well in eevee as it doesn't have a shadow catcher











0 comments