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For this game I wanted to add an extra bit of challenge with dodging, so I added a meter that fills up every turn, and once it's full the enemy will perform a strong attack! I thought it was a good idea but what do you think?
IT'S HERE 🐶 IT'S LIVE 🐱 THE TWELVE SLOT SALOON KICKSTARTER IS NOW! Thank you all so much for the support this far, it means the world to me we've made it here of all places!! KICKSTARTER: https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…
48 hours remain for The Twelve Slot Saloon Kickstarter! The Screaming Sands was honestly my favorite enemy in the entire game to build. Also they are the only enemy in the game you can tell "You will never be loved." KICKSTARTER: https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…
Super proud of getting this to work- But using Save Data to solve puzzles in my game will probably forever be my favorite concept The Kickstarter is looking pretty grim with only 4 days remaining, but there's time!
KICKSTARTER: https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…
One new thing I added to my game's demo in a recent update was new actions exclusive to Puppy! Future enemies will also have character exclusive actions, and I needed to build this system for that.
Preparing to launch The Twelve Slot Saloon on Kickstarter! If a time traveling cat RPG sounds interesting to you, consider following the pre-launch page on Kickstarter! https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…
Some people haven't really liked the designs of the rat enemies in my game, but I still really like them. They're supposed to be ugly/goofy to serve as a more silly part of the game. I might still change them in the end, but you'll have to fight me on it
Happy Valentine's Day! With love from your favorite toaster- Toasta.
















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