Game
Hello, Neighbor! Reborn
3 months ago

Hello, Neighbor! Reborn FAQ


Q: Will there be more floors added later on?

A: Yes! The first version will only contain one floor like the pre-alpha, but later versions will include more floors

Q: Will there be acts/chapters?

A: As of now, I'm not sure. All I can say for certain is the pre-alpha house will be the main one.

Q: Will you add the neighbor swearing/moving furniture/other prototype features?

A: Most features shown off in the prototype have already been added. I do plan to experiment with things like furniture dragging though before the first release.

Q: When is the first build coming out?

A: Hopefully soon. I'm not gonna give a deadline just yet.

Q: When is the full game coming out?

A: Probably after gta 6

Q: What will be in the basement?

A: If I told you that, there wouldn't be a point to the game

Q: Will you add (this feature)?

A: Probably, if it fits what my game is going for. A complete version of the original visions for hello neighbor. If it's an idea taken from any other fangame or something too far away from that original concept, then no.

Q: Will you make ue tutorials?

A: No, not as of now. I'm not an unreal engine expert nor will I pretend to be. I have around 3 months of experience and I don't think I'm qualified enough to make unreal tutorials.

Q: Mobile Port?

A: Most likely not

Q: Will you add custom idle tasks?

A: I've already added a few new ones using unused animations. For any other new/custom tasks though, I'd have to learn to animate, so as far as those go, not yet.

Q: Can I be a playtester?
A: When more builds of the game come out, I may release playtester applications.



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even this close to release im still adding features...

the neighbor can now use the latch :p

(forgot to post this on the game page lmao)

hey hey! little update for you all:

the pre-alpha is out now! enjoy you gobblewonkers

lemon tree.

lemon tree.

hello again! development has once more started up! not too much has changed since the last patch, except for a few noticeable differences... but the first major thing ive added is nails, along with a difference in mechanics between the hammer and crowbar!

when's it coming? find out on november 24th :)

fourth patch is out now! this ones a bigger one, with a few experimental things. full changelog in the rar file!

another quick video comparing the old bulbholder sparking sounds to the new ones which are the exact ones shown off in the prototype! (as well as the new stair mechanic lol)

teaser + release date :)

updated the lighting a little bit! here's a little teaser of what it looks like so far! (morning -> midday -> evening -> night)