Game
Hello, Neighbor! Reborn


4 months ago

the roof now has a parallaxing effect making it look more 3d and accurate to the a2 roof material. thanks @ctarchaxis for sending me the materials!


also as a follow up to last post, i may or may not include the weather effects in the next patch. honestly it just depends on how happy i am with them. although moving forward i may be implimenting some "experimental" features that may be updated or removed depending on how well they affect gameplay. the game is in alpha so i figure it's a good time to impliment some experimental features and see how things go.



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testing out another new concept :p

also, detail :)

following this post, development will be slow for a couple weeks. my girlfriend is visiting again so that'll be my priority for the time being. i hope you understand, and ill be sure to keep updating you all as often as i can!

question: how do we feel about the neighbor having a stone path instead of a dirt path? (or both?)

also yes im back and development is back hi

absolute lamp

still not finished yet. still working on getting the sky color and brightness exactly how i want it. but how's it lookin so far?

was testing out different lightings for fun and im wondering... which of these do we like the best? (5 different lightings with two different angles each so you can compare)

these are not final, im just tryna figure out which direction i should go in

or what about this..? (second design i came up with just now cause why not)

how do we feel about the new lighting so far..?

interactable toilet. big changes i know!! (note: the neighbor WILL hear the toilet flush, but for the moment he is deaf)

just out of curiousity... what do we think about something like this..? (old look for comparison)