Next up
I'm not progressing as far as I wish, but at least things are going well : I've been reworking the gameplay which was imo, too simple. And a ton of bug fixes. I have a lot of idea that I want to implement, but here are some screenshots.
The game is in a good way for becoming playable, all the core is developed and functional. Still maybe several weeks then I will release a demo! Here I reworked the outside for a better rendering.
Restaurant customisation is not something you can skip, because as you progress through the game, you will unlock new stuff to place.
Here are 3 different layouts.
Some new 3D models, new AI with a modulator system, new textures using AI (stable diffusion), and some improvements gameplay-wise. Starting to add new things like trash bin and knives.
I've been working on the last AI : the cook. The most difficult AI to do as it must be capable of doing entire burger (as example) by itself. Here is its training, from burning all of them, it can now successfully cook 4 steaks simultaneously!
It'd be important to determine which items are used (but not locked, you can still use them) by AIs to avoid disturbing them during their job!
A bunch of screenshots from my upcoming demo, available on Steam by the end of the month! (see The Mangotronics Employment Collection)
Drink feature WIP ! The kitchen is almost fully working. Can't wait to work on AI, it'll be fun to code. The game's page will be updated in a few minutes too to match the current game's state. Available to wishlist on Steam!
After weeks of work, bug fixes and a ton of optimizations, I finally have a bug-free (afaik) game with an extended map and improved gameplay. New places like a shop, a bank or houses have been added to improve the gameplay, story, and the difficulty.
Quick update : 3 fully functional AIs that can make ice cream, drinks and fries, from A to Z. I had to rewrote a lot of codes so I decided to build something on top of Unity : the NxEngine. The next AI will have to cook burger!
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