Game
The Showtime Theatre


7 months ago

Hello!

The entrance camera for TST is coming together nicely. I've been considering adding support columns in the middle of the room but I'm conflicted on whether it looks better with or without!

What do we think?


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Been a bit since I shared in-game environments, so here we go.

Note some of these are most likely not final so let me know if anything needs improved, I'm open to suggestions!

Bless you all.

(Images are sorted as they are on the camera system, 1 to 10.)

QoL Post (1/3)

Optimizing a lot of the game's scripts to make it run a lot better and improve load times, hopefully allowing it to run well on low-end devices.

Also, I'd like to post some QoL changes I've made recently. First, an updated loading screen.

QoL Post (2/3)

Another small QoL post, this time I'd like to show some Improved Office UI, including:

- Inspect text.

- Camera map location labels.

- Door cool-down meters.

Let me know how you think!

New poster to accompany trailer

Working on things to come! Including a new camera, the Entrance/Reception!

The Return to Freddy's: The Emerald Butterfly game page has released.

More news coming up soon, I've got lots to share, and the crew is dying to meet you!

Been testing with an intro tape for TST that'll play before the gameplay. This is a cropped version of what I've got so far.

My main concern is that it may remove the need for phone calls but I think I can make it work, let me know how y'all think of it!

QoL Post (3/3)

Final post of the day, this one for photos of QoL features, like:

- Expanded Settings Menu.

- Extras Menu small info text thingy.

- Updates on Bunker Down.

- Updates on Pizza Patrol. (Excuse the reused cabinet.)

Let me know what you think!

Actual gameplay!!! A bit of a demo for the breaker mechanic in the office

This is still under works, so nothing seen is final

Hello!

Been working on a leaderboard for Endless Mode, it'll let players compete for the longest survival time! I thought it would be good for both replay-ability & making the game feel less isolated.

It's still in-dev but, what do we all think so far?