Look at that. First devlog of this game page. Yay.
Anyway, just a small showcase. I've taken a new approach to naming the player characters' Passives. They are given more unique names that fits with with it's associating characters. It's not that big of a loss compared to my previous method of naming them as you can still see what they can do in the Status screen too.
I may include this new approach to passive names in TNGaU and my other games.
On other news, I'm close to finishing playtesting this son of a gun. Very soon, it will be in beta testing phase, hopefully for the last time. This game has gone through various beta-testing periods. I've uh lost count at this point. But fingers crossed that this is the last one.
(Also sorry for the Bandicam quality. I don't have a better recording software yet)
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