Game
Wrestle Camp 2: An Episodic Series (For X64 Windows Microsoft PowerPoint [PPT] 2016+) - With A Vastly-Updated, Much-Faster Engine, Featuring Immensely-Improved Controls And Audio, And Real-Time AI-Textured Full-3D Environments

10 months ago

Here are all the default moves that will be possible from both the player's and their opponent's perspectives in "Wrestle Camp 3"! Please note, the quality of this GIF is intentionally reduced. Also, you'll be able to alter and swap these all at launch!


Wrestle Camp 3'll run on a much-improved edition of our oldschool "JadeOme™" Engine!

The final edition of the game shall feature the ability to move anywhere you want inside the ring, with plans to later enable Wrestle Campers to exit the ring, and even further-out goals of giving gamers a direct rival to the WWE 2K-series's Match-Creator-tool!

However, with OUR "Bout-Designer", the default options will not be set to a standard match, but instead, a Zero Disqualifications, Pinfalls Are Valid Anywhere, And Knockouts Are Allowed flavoured contest!

Since it went off without any hitches, for the most-part, we're also thinking about bundling what we HAVE-made for "Wrestle Camp 2", into "big Sean Only 2 Deluxe Max": a brand-new package that aims to give Wrestle Campers a totally new experience that's entirely untied from having to play as either Ariana Grande Butera, or Sean Michael Leonard Anderson.

Back to Wrestle Camp 3-though: we're also designing the game with multiple matches from the very outset, so there'll be tons more fun's to be had in the series's third iteration than its second.

That all being said, we've decided to move on to our entirely innovative, new "Wrestle Camp 3"-engine from this point forward. As although we could definitely HAVE-introduced all those features we originally listed for the second game, we've been sitting on a gold-mine of full-3D, open-world, open-ring, RPG-fusion sub-engines that we would rather finish now than let lie-around until we've forgotten how to code for them, and have them all go to waste as a result.

There IS some GOOD-news to come out of all of this, though: we shall keep all variants of our base-game available for you to continue to enjoy whilst we work on the next iteration of this heavy-hitting saga! In addition, we shall also keep all of the stage-crafters and entrance-designers available, so modders can make full use of the tools as they come up with brand new ways to play, develop-for, and share "Wrestle Camp 2" on their own!

Until the next entry in the story of "Wrestle Camp" is released, please enjoy, thank you so very much for your loyalty and support, and as always, "Happy Jading!™"

For more features coming to Wrestle Camp 3, come here!

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