


Here are some shots from my recent game for StarEye Atlas Jam (https://itch.io/jam/stareye-atlas-game-jam).
It's about healer who fights by healing and supporting others.
The game feels different but fun nonetheless :) .
Next up
There are many games which inspired me to make my own games. The biggest inspiration is Contra Hardcorps.
My game for Solo Dev Marathon Jam 5 is almost complete, just needs some bosses, fixes and other stuffs.
Here are more shots from the game:
I'm using OpenBoR engine for my games. It's engine mainly to make Beatm ups but it could be customized to create platformers, shmups, metroidvanias, action RPG and 1vs1 fighting game.
I dropped the project but I started it again(THE BOTTLE FLIP)
Maybe i will make it in 2D
My favorite part of game dev is boss design. Fighting enemies is fun but fighting bosses is even more fun. Turns out designing bosses is fun also. There are many patterns and styles to apply.
It looks like it wants something.
My game for Solo Dev Jam 5 has been shaping up nicely with levels, enemies and abilities.
Here are more early shots from the game:
My game for Solo Dev Marathon Jam 5 is almost complete, just needs some bosses, fixes and other stuffs.
Here are more shots from the game:
Who do you like more?
- OLD or New
I've spent most of my time playing and working on Krago's Kuest, my latest game. It's a short metroidvania about a crab wanting to get a rare fruit.
It's completed and can be found here:










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